AI Insights · Timothy · April 2025
Top Boxing Games on Android in Peru: Q1 2025 Performance
Explore the performance trends of the top boxing games on Android in Peru during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the Android platform in Peru showcased varied performance metrics in terms of downloads, revenue, and active user engagement. Here's a closer look at the trends for these leading apps according to data from Sensor Tower.
Boxing Star: Boxing Fight Game saw its weekly revenue peak at approximately $143 in late January, followed by a significant drop in February, but it managed to recover to $79 by the end of March. The app's downloads fluctuated slightly, with a high of 406 downloads at the start of the quarter and a resurgence to 391 at the end. Active users showed a gradual decline from 924 to 686 over the quarter.
WWE SLAM by Topps® Card Trader experienced sporadic revenue, with notable peaks of $110 and $123 in March. However, the app did not record any downloads or active user data during this period.
WWE Mayhem had a subdued start with revenue, spiking to $106 in the final week of March. The app's downloads peaked at 690 in early February, while active users remained relatively stable, ending the quarter at 1.3K.
Real Boxing 2 maintained consistent downloads, averaging around 1.8K weekly, with a slight dip mid-quarter. The app's active users hovered around 2.7K, with a minor increase towards the end of March.
Lastly, Real Boxing – Fighting Game showed a steady decline in downloads from 807 in early January to 270 by the end of March. Active users followed a similar trend, decreasing from 1.1K to 727.
For more detailed insights into these trends and other app performances, visit Sensor Tower.